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Publish Book and Book Chapter

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Publish a Book Chapter in "Visual Arts in the Digital Age (Volume - 1)"

Invited Topics


  1. Visual Art in the Attention Economy

  2. The Role of Influencers in Visual Art Curation

  3. Surveillance, Privacy, and Artistic Intervention

  4. Blockchain and the Rise of Cryptoart

  5. Gaming Aesthetics in Contemporary Art

  6. Archiving the Ephemeral: Preserving Digital Works

  7. Motion Graphics and the Future of Visual Storytelling

  8. Holography and Three-Dimensional Narratives

  9. Interactive Installations in Public and Virtual Spaces

  10. Visual Activism on Social Media Platforms

  11. AI-Generated Landscapes and Synthetic Nature

  12. Artbots and Autonomous Creation

  13. Hybrid Practices: Combining Analog and Digital Art

  14. Virtual Reality and the Reinvention of Perspective

  15. Net Art and the Legacy of Internet Aesthetics

  16. Posthuman Visions: Beyond the Artist

  17. Digital Realism and Hyper-Simulation

  18. Art as Interface: UX/UI Design and Visual Culture

  19. Online Galleries and the Globalization of Taste

  20. Art, Technology, and the New Sublime

  21. Generative Art: Randomness as Creative Force

  22. The Evolution of Typography in the Digital Age

  23. Digital Collage and the Return of Surrealism

  24. Visualization of Sound: Audiovisual Experiments

  25. Social Media Filters as Artistic Expression

  26. The Disappearance of the Original in a Copy Culture

  27. Emojis, Icons, and the Semiotics of Visual Language

  28. Ethics of AI and Machine-Made Art

  29. Visual Arts in the Age of 5G and Cloud Computing

  30. Digital Graffiti and Urban Interventions

  31. From Studio to Screen: Digital Tools for Creators

  32. Face Filters and the Augmented Self

  33. Gamification and Visual Narrative Techniques

  34. Digital Art Education and Online Learning Platforms

  35. Data Art and the Aesthetics of Information

  36. Biometrics and Identity in Contemporary Art

  37. The Role of Virtual Curators and Digital Archivists

  38. Wearable Technology as Artistic Medium

  39. Streaming Platforms and Visual Art Exposure

  40. Transmedia Storytelling and Artistic Hybridity

  41. Artistic Responses to Techno-Anxiety

  42. Art Fairs and the Rise of Online Marketplaces

  43. 3D Printing and Sculptural Innovation

  44. Eco-Art in the Digital Sphere

  45. Virtual Artists-in-Residence Programs

  46. Copyright and Creative Commons in the Digital Studio

  47. Art Criticism and Digital Discourse

  48. Digital Doodles and Everyday Aesthetics

  49. Temporal Art: Loops, Gifs, and Motion

  50. Feminist Aesthetics and Cyberspace

  51. Video Art and Social Commentary

  52. Interactive Web-Based Art Projects

  53. Augmented Public Art and Community Engagement

  54. CGI and the Uncanny in Visual Arts

  55. Reimagining Museums for Digital Audiences

  56. Hybrid Identities in Visual Expression

  57. Quantum Art and Computational Theory

  58. Biometric Aesthetics and Data Bodies

  59. Instagram Museums and Visual Pop Culture

  60. Ephemeral Art on Ephemeral Platforms (e.g., Snapchat)

  61. Multisensory Experiences in Digital Installations

  62. DIY Aesthetics and Open Source Art

  63. Mobile Art Apps and Artistic Accessibility

  64. The Visual Culture of Online Gaming

  65. Text as Image in Internet Art

  66. Reenvisioning Landscapes in Digital Brushes

  67. The GIF as Micro-Narrative

  68. Emojis as Expressive Medium in Visual Art

  69. Networked Creativity and Collaborative Platforms

  70. Internet Art and Archival Obsolescence

  71. Creating Utopias in Virtual Environments

  72. Political Protest Art in the Digital Arena

  73. Digital Art Therapy and Mental Health

  74. Postcolonial Perspectives in Digital Art

  75. Responsive Environments and Smart Art

  76. Photorealism in CGI Artworks

  77. Generational Aesthetics: Gen Z and Digital Expression

  78. Artistic AI: Can Algorithms Be Creative?

  79. The Artist as Coder

  80. Eclecticism and Aesthetic Remixing



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Deadline


30 Nov 2025

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